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AI Insights · Timothy · July 2021

Top 5 Military Games on Unified Platform in Lithuania, Q2 2021

In Q2 2021, the top 5 military games in Lithuania showed varied performance in weekly downloads, revenue, and active users, with some notable trends.

Top 5 Military Games on Unified Platform in Lithuania, Q2 2021

In the second quarter of 2021, the top 5 military games in Lithuania on a unified platform displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. Here is a closer look at their performance:

Standoff 2 from AXLEBOLT LTD had a varied trend in weekly revenue, peaking around $3K at the start of the quarter and gradually declining to approximately $1.5K by the end of June. Weekly downloads saw a steady decrease from around 1K at the end of March to about 600 by the end of June. The game maintained a relatively stable number of weekly active users, hovering around 19K throughout the quarter.

Call of Duty®: Mobile by Activision Publishing, Inc. experienced a peak in weekly revenue at nearly $4.7K in mid-April, with a subsequent decline to around $2.4K by the end of June. Weekly downloads showed a downward trend, starting from about 880 at the beginning of April and dipping to around 600 by the end of June. The game’s weekly active users fluctuated slightly but stayed around the 24K mark throughout the quarter.

Warpath: Ace Shooter from Lilith Games saw a peak in weekly revenue of approximately $2.2K at the end of March, followed by a decline to around $1.2K by the end of June. Weekly downloads were initially around 1K but dropped to about 466 by the end of the quarter. The game’s weekly active users also saw a slight decline from about 3.5K at the end of March to around 2.7K by the end of June.

Critical Strike CS: Online FPS from VERTIGOGAMES had modest weekly revenue, peaking at $76 in late April. Weekly downloads showed an increase from around 370 at the end of March to about 633 by the end of June. The game’s weekly active users saw a notable peak, reaching approximately 4.4K in early May before stabilizing around 3.2K towards the end of June.

Top War: Battle Game by River Game HK Limited had fluctuating weekly revenue, peaking at around $1.9K at the end of March and declining to about $923 by the end of June. Weekly downloads varied significantly, starting from about 287 at the end of March, peaking at around 1.2K in mid-June, and then settling at 851 by the end of the quarter. The game’s weekly active users showed a growth trend, rising from approximately 3.4K at the end of March to around 5.6K by mid-June, before settling at 4.6K at the end of the quarter.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021